This attack can easily eat up most of your health (since Eksyll already hits like a truck in the base game), your stamina, or both. If the orb does the attack right next to you, the best solution is usually to just dodge into the wall for the Invincibility frames. These are quite difficult to dodge, since like the warden before, dodging through one won't give you enough time to dodge through the next. In NG+, it starts off with 6 lasers in a star pattern. In the base game, it starts off with 2 and upgrades to 4 in phase 2. In NG+, Eksyll's Laser orb gets a nasty upgrade to its spinning lasers.She can spawn another sack immediately after you've dealt with the last one, or not even wait that long, and fill the entire screen with slow zones. The issue is that there is no cooldown for this attack. The Rejected Daughter's Egg sacks are usually fine, creating a slowing zone that disables the life-saving fountains needed to cure her poison until they are destroyed.His hammer attack in particular becomes next to impossible to dodge if a sword is hurtling towards you. There are two problems: The swords will still drag the Crusader if he counters or dodges the attack, and the attack timer is completely independent of his main attacks. He will send these after the player faster and faster as he loses health, creating spinning vortexes that drag the Crusader should he get caught in them. As his Fight Progresses, Zylad - Lord of Steel will summon giant red swords that follow him around. The separate arena doesn't offer much danger, so it's an annoyance more than anything. If they fail, they're transported to a separate arena and are tasked with destroying 3 crystals. It's a slow-moving barrage of red orbs that the Crusader must carefully avoid while waiting for it to end. Drakmur has probably the most annoying attack in the whole game.You need to dodge at a very sharp angle that is difficult to position correctly, especially if another one of the Warden's attacks is currently going off. Dodge through one and you'll be hit by the next. The Warden of Purity's second phase has a nasty attack that involves it firing off three screen-wide laser beams one after another.The upside? That's pretty much all it can do. The Guardian has a 3-hit combo in its second phase that covers a lot of ground, hits hard, and has very good tracking.
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